Building Block Record Players

The LEGO Player Amazingly Functions as a Real Record Player

Believe it or not, the LEGO player created by Anika Vuurzoon is made entirely out of LEGO parts and works exactly as a record player would. Though it may not have the same smooth sound as most record players, it should still be applauded as an ingenious contraption.

Like many of us who may be wondering how anyone was able to create this contraption, the video provides you with an inside look as to how the LEGO player is able to play music and how you could make your own. The software that allows music to be played was developed by Matthias Paul Scholz who encoded notes into colors, which is how the machine detects which note to play. Some of the other cool features include three spinning dancing figures situated in the front as well as notes on the other sides.

The LEGO player goes to show that with a little imagination and determination, there are limitless possibilities as to what you can build.

LEGO Innovations
The LEGO player demonstrates the potential for creating functional devices using LEGO parts, opening up possibilities for other innovative designs.
Creative Music Interfaces
The use of colors to represent musical notes in the LEGO player highlights the potential for unconventional music interfaces, inspiring new ways to interact with music.
DIY Music Gadgets
The demonstration of building a functional record player using LEGO parts encourages the DIY community to explore and create their own unique music gadgets.

Where This Applies

Toy Manufacturing
The success and popularity of the LEGO player showcases the potential for integrating innovative and interactive features into traditional toy manufacturing.
Music Technology
The use of the LEGO player as a functional music device highlights opportunities for integrating technology and creativity in the development of new music instruments and interfaces.
Education and STEAM
The LEGO player serves as an educational tool, promoting creativity, engineering, and music within the STEAM (Science, Technology, Engineering, Arts, and Mathematics) education curriculum.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 14%
Activity 16%
Freshness 8%

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