Rewarding Phone Booth Challenges

Levi's Summer Hotline Telephone Booths Hand Out Prizes for Stunts

Shoppers in Hong Kong got a fun and interactive experience with the Levi's brand this summer through Levi's Summer Hotline telephone booths. The denim brand, working with creative agency TBWA, placed bright red telephone booths in malls and shopping areas around Hong Kong that offered prizes to users who answered questions and performed stunts.

Targeted to Hong Kong's youths, the booths were connected, via video, to two popular local radio hosts, who instructed users to answer questions and do stunts -- for example, kiss the other person -- in return for prizes. After the users completed their respective stunts, they received a print-out voucher from the booth that could be redeemed for Levi's products at nearby stores. According to PSFK, the Levi's Summer Hotline increased Levi's sales by 30 percent and it had more than 500,000 people enter the booths over a span of three days.

Interactive Brand Experiences
Creating interactive experiences with consumers through activities and challenges, such as answering questions and performing stunts, can enhance brand engagement and drive sales.
Augmented Reality in Retail
Incorporating technologies like video and interactive features, such as the video connection to popular radio hosts, can transform traditional retail experiences and attract younger consumers.
Gamification in Marketing
Utilizing game-like elements, such as offering prizes for completing challenges, can make marketing campaigns more engaging and incentivize participation.

Where This Applies

Retail
Retailers can adopt the use of interactive experiences and augmented reality technology to create memorable shopping experiences that drive customer loyalty.
Advertising and Marketing
The incorporation of gamification in marketing strategies can capture consumers' attention and increase brand awareness and sales.
Apparel and Fashion
Fashion brands like Levi's can leverage interactive brand experiences to attract and engage younger consumers, ultimately boosting sales and brand loyalty.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 34%
Activity 76%
Freshness 8%

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