Hyperreal Hologram Video Chatting

The Queen's University TeleHuman Telepod Creates 3D Interaction

If you have ever wondering when holograms like the ones seen in Star Trek would become a real-life entity, the Queen's University TeleHuman telepod has made that dream a reality.

While video chatting has becoming increasingly lifelike, conversing with a flat, 2D image of a friend or family member on a computer screen is still far from realistic. However, the use of six Microsoft Kinect sensors resting atop a cylindrical tube can project a 3D, holographic image of a person that moves and reacts like a real human for a conversation more closely resembling that of a face-to-face interaction.

Using three-dimensional camera equipment placed inside of the pod, a projection of the person is compiled with the aid of convex mirrors. The speaker then appears as a 3D image inside of the telepod to allow the conveyance of body language and a more intimate interaction between the two speakers.

Hyperreal Hologram Technology
The advancement of holographic technology in creating realistic and immersive 3D interactions.
Enhanced Video Chat Experience
The development of video chat applications that utilize 3D holographic images for more lifelike conversations.
Telepresence Revolution
The transformation of remote communication through the integration of holographic telepods for virtual face-to-face interactions.

Where This Applies

Communication Technology
Opportunities for companies to incorporate hyperreal hologram technology into video chat applications for more engaging and immersive experiences.
Entertainment and Gaming
The potential for hyperreal hologram technology to revolutionize virtual reality gaming and entertainment experiences by bringing characters and environments to life.
Teleconferencing and Collaboration
Disruptive innovation possibilities in telepresence technology for remote meetings and collaboration, enabling more natural and interactive communication.
SCORE
4.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 50%
Activity 78%
Freshness 8%

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