Musical Jell-O Jams

‘Noisy Jelly' Takes Music to a Different Level as it Uses Food for

Created by Raphaël Pluvinage and Marianne Cauvard, the Noisy Jelly video is based on a game where people cook up their own musical instruments. The jelly that’s created is made with special coloring and mixtures that activate sounds once it’s placed onto a game board, which has capacitive sensors.

The video shows step by step instructions to create your own musical jelly. After creating your gel moulds, place them on the game board and touch away. The sounds it makes depends on the jelly; its size and shape, salt concentration and the amount of pressure applied on it are all factors that affect the audio. Finger contact on the jelly will be detected and transmitted into audio signals.

Pluvinage is a french designer who works in the field of interaction and object design, focusing on the aesthetic and social potentials of technology.

 

Interactive Food
Using food as a medium for interactive experiences creates disruptive innovation opportunities in the culinary industry.
Multi-sensory Experiences
Creating audiovisual experiences that engage multiple senses opens up opportunities for disruptive innovation in the entertainment industry.
Smart Materials
Developing materials with embedded sensors that create interactive reactions offers disruptive innovation opportunities in the field of design and technology.

Industries Being Reshaped

Culinary
Exploring the integration of technology and food in the culinary industry presents disruptive innovation opportunities for creating unique dining experiences.
Entertainment
Incorporating multi-sensory experiences into entertainment offerings creates disruptive innovation opportunities for engaging audiences in new and immersive ways.
Design and Technology
Combining design and technology through smart materials opens up disruptive innovation opportunities for creating interactive and responsive products and experiences.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 36%
Freshness 8%

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