Virtual Rescue Campaigns

Mercedes-Benz 'Escape the Map' Challenge Asks Viewers to Help Marie

'Marie' is a fictional character in the Mercedes-Benz 'Escape the Map' challenge who needs helps from viewers to "escape" out of Google Maps' Street View. Sound strange? It is, but it's also an exciting and fun way for the automaker to engage its youth audience in the UK.

This video shows 'Marie' trapped inside a Mercedes-Benz C63 AMG Coupe in Google Street View. Her face is blurred, just like the faces seen in Google Maps Street, and the video asks people to participate in interactive online challenges to help Marie, which will also unveil her blurred face. Viewers who participate also get a chance to win a C-Class coupe, in addition to receiving a phone call from Marie thanking them for their help.

With real life and the online world becoming increasingly intertwined, an interesting interactive campaign like the Mercedes-Benz 'Escape the Map' challenge offers one way to gain awareness among today's tech-savvy youth.

Interactive Viral Campaigns
Companies can create interactive campaigns that utilize audience participation in imaginative and engaging ways.
Blended Reality Engagement
Companies can create interactive, blended reality experiences that combine real and digital worlds for more immersive engagement.
Gamification Marketing
Companies can use gamification techniques to incentivize engagement and drive participation while building awareness and brand loyalty.

Where This Applies

Automotive
Automakers can leverage interactive campaigns like 'Escape the Map' to engage a youth audience and build brand awareness in a more tech-savvy world.
Marketing and Advertising
Marketing and advertising companies can use blended reality and gamification to create compelling and engaging campaigns for clients.
Technology
Technology companies can offer platforms and tools to enable interactive campaigns that bridge real-world and digital experiences for increased engagement.
SCORE
3.1 out of 10
GENDER
70% Men30% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 14%
Activity 71%
Freshness 8%

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