Corrupted Cranium Art

Charles Williams Creates Fractured Faces for GQ Magazine

The GQ Magazine 'Mind Games' portraits are a series of pictures created by London-based artist Charles Williams that fracture the faces of some of soccer's most famous managers.

The 'Mind Games' portraits are accompanied by an article in the newest issue of UK GQ about the mind games soccer managers use during a game to psych out the competition.

Charles Williams is a graduate of the Liverpool School of Art and Design whose work has been in high demand since the he left school. His work has appeared in ad campaigns for major corporations like Twix, Nike and Samsung. Charles Williams' work in the 'Mind Games' series uses a mixture of digital art and illustration to evoke the high-stakes passion, concern and excitement behind every tactical decision or reaction made during the game.

Fractured Portraits
The trend of creating fractured portraits offers a unique and visually captivating way to explore the complexity of individuals and their experiences.
Mind Games in Sports
The trend of exploring and analyzing the psychological strategies used in sports can provide valuable insights for athletes, coaches, and sports organizations looking to gain a competitive edge.
Digital Art and Illustration
The trend of utilizing digital art and illustration techniques opens up new possibilities for creating visually stunning and imaginative works of art.

Where This Applies

Fine Arts
The fine arts industry can embrace the trend of fractured portraits to showcase innovative and thought-provoking artwork that challenges traditional concepts of portraiture.
Sports Management
The sports management industry can leverage the trend of studying mind games in sports to develop effective strategies for team management, player performance, and opponent analysis.
Advertising and Marketing
The advertising and marketing industry can benefit from incorporating digital art and illustration techniques into their campaigns to create visually striking and engaging content that captures audience attention.
SCORE
3.2 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 62%
Activity 27%
Freshness 8%

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