Tangible-3D

Reach Out and Touch Someone

NTT Comware has created a remote 3D virtual sensing system. By sitting in front of a 3D display and putting on an actuator glove, that provides feedback, you sense that you are actually touching the object on the display. For now this only works in one direction but I'm sure interest from the porn industry will surly spur this technology along.

Implications - What's cool about this technology is that it displays 3D images without the need to put on those bulky glasses. A pair of cameras captures and processes the data of the objects being filmed which then combines the two video images into a three-dimensional one. The gloves do work in real time, so there's no delay allowing for more of a natural experience.

Remote-3d-virtual-sensing
The advancement of remote 3D virtual sensing systems opens up opportunities for immersive remote experiences in industries such as gaming, education, and healthcare.
Gesture-controlled-interfaces
The actuator glove technology used in the remote 3D virtual sensing system presents disruptive innovation opportunities for industries like virtual reality, robotics, and automotive.
Real-time-haptic-feedback
The real-time haptic feedback provided by the actuator glove in the 3D virtual sensing system can revolutionize industries such as telemedicine, engineering, and entertainment.

Where This Applies

Gaming-education-healthcare
Remote 3D virtual sensing systems can revolutionize gaming, education, and healthcare industries by offering immersive remote experiences and enhanced learning opportunities.
Virtual-reality-robotics-automotive
Gesture-controlled actuator gloves can introduce disruptive innovations in virtual reality, robotics, and automotive industries by enabling intuitive interactions and enhanced user experiences.
Telemedicine-engineering-entertainment
Real-time haptic feedback in 3D virtual sensing systems can bring transformative changes to telemedicine, engineering, and entertainment industries by providing realistic touch sensations and precise control.
SCORE
1.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 19%
Activity 4%
Freshness 8%

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