ToyQuest's Touch Table EES is the perfect TV set for your kids. The "table" is actually a swiveling TV with touch capabilities and edutainment software. Games include bowling and trivia, kids can draw on the screen or organize photographs, and there's even a video encyclopedia and Google Earth-style globe that kids can spin around and explore the world.
Besides the 21-inch touchscreen, the table features a DVD player, speakers, and AV, USB and SD inputs. The whole display can be rotated to any desired angle. There's even a built-in dock for the Wii game console if you have one. In order to keep it kid-safe, the table does not connect to the internet, which I think is a mistake. They should allow password-protected connectivity for richer features and flexible updates.
Watch the video above for a demo.
Also, check out another edutainment system, the Crammer Study & Sound system:
Key Themes Behind This Trend
- Interactive Edutainment Devices
- Opportunity for companies to create innovative and interactive edutainment devices that can engage young learners in various subjects and make learning fun.
- Personalized Learning Experience
- Innovative technology can create personalized learning experiences for young learners by customizing content to their learning pace, style, and interests.
- Gamification of Learning
- Incorporating game design elements into educational devices and software can make learning more engaging and enjoyable for young learners, increasing their motivation to learn.
Where This Applies
- Education Technology
- Opportunity for educational technology companies to create educational devices that integrate interactive technology, create personalized learning experiences and gamify learning for young learners.
- Children's Entertainment
- Opportunity for entertainment companies to create innovative and interactive edutainment devices for young children that can engage them in various subjects and make learning fun.
- Childcare and Early Learning
- Opportunity for childcare and early learning centers to incorporate innovative and interactive edutainment devices that can enhance learning experiences for young children, make learning more engaging and fun.
