Interactive Guantanamo

Second Life Gone Gitmo

A virtual simulation of Guantanamo in Second Life was designed by Nonny de la Peña, a journalist and filmmaker and Peggy Weil, an assistant professor in the interactive-media division of the U.S.C. film school. The game is called Gone Gitmo.

Vanity Fair reported that De la Peña and Weil say they created the virtual torture camp to raise awareness that "Our government is denying the basic rights of habeas corpus to prisoners."

They further note, "The idea behind Gone Gitmo was to create a virtual but accessible version of a place that was real but inaccessible to all but detainees, military personnel, and dedicated lawyers."

I have never had enough curiosity to visit Second Life but this sounds life something I would be interested in.

Virtual Reality Simulations
Creating virtual simulations to raise awareness and engage audiences.
Interactive Journalism
Using interactive media to tell stories and create meaningful experiences.
Human Rights Activism
Using technology to advocate for basic human rights and raise awareness.

Who This Affects Most

Journalism
Exploring new ways to engage audiences and tell compelling stories.
Entertainment
Creating immersive experiences and interactive media for entertainment purposes.
Technology
Developing innovative solutions to address social and political issues.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 18%
Activity 74%
Freshness 8%

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