Classic Game Console Revivals

The Sega Dreamcast Delta is Controlled Via Smartphone and Tablet

Gamers with a soft spot for Sonic are going to love the Sega Dreamcast Delta. This conceptual game system was created by Chicago-based designer Elie Ahovi. The system is designed to revive Sega's now-defunct home gaming system. For those who aren't avid gamers, the last time Sega released a system was the Dreamcast in the late 90s. The Dreamcast was initially well-received, but its popularity dropped when the PlayStation 2 was released.

The Dreamcast Delta is intriguing due to the fact that it ships without a controller. Ahovi envisions the Delta being controlled via smartphone or tablet. The system is also backwards compatible with old Dreamcast games and new games are bought and downloaded online. Removing the controller should save Sega cash, although forcing gamers to play with smartphones and tablets could backfire, especially since these devices are limited at best when it comes to more complex games.

Revival of Classic Game Consoles
Opportunity to bring back discontinued gaming systems with modern updates and alternative methods of control.
Integration of Smartphones and Tablets in Gaming
The potential to use smartphones and tablets as gaming controllers for a more convenient and accessible gaming experience.
Backwards Compatibility in Gaming Systems
Developing game consoles that are compatible with older games to cater to nostalgia and preserve gaming history.

Sectors Adopting This

Gaming Console Manufacturing
Manufacturers can revive classic gaming systems and incorporate modern innovations to cater to nostalgic gamers.
Mobile Device Manufacturing
Mobile device manufacturers can explore partnerships and develop gaming-oriented features to tap into the smartphone and tablet gaming market.
Digital Game Distribution Platforms
Opportunity to provide digital game distribution platforms that cater to backwards compatible gaming systems, allowing gamers to access old and new games alike.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 16%
Freshness 8%