Having been open for some months now, the alternative educational institution 'Quest to Learn' uses game-play as its primary teaching method. The goal of the program is to help children improve their problem-solving and visual-spatial and strategic skills by playing on and off the computer.
'Quest to Learn' uses an unconventional method of grading that encourages improvement rather than discontinuous letter rankings. As a very different approach to success, the game drives students to rise from "pre-novice" to "senior" within the educational curriculum.
Why This Trend Is Growing
- Gamified Education
- Disruptive innovation opportunity: Develop educational programs that incorporate game-play as a primary teaching method to engage and enhance problem-solving and strategic skills.
- Alternative Grading Systems
- Disruptive innovation opportunity: Create grading systems that focus on continuous improvement rather than traditional letter rankings to motivate and encourage students.
- Multimedia Learning
- Disruptive innovation opportunity: Design educational curriculums that integrate multimedia elements, including computer games, to facilitate interactive and engaging learning experiences.
Industries Being Reshaped
- Edtech
- Disruptive innovation opportunity: Develop and provide technology-driven educational solutions that embrace gamification and alternative grading systems.
- Game Development
- Disruptive innovation opportunity: Collaborate with educators to create educational games and interactive multimedia tools tailored for learning purposes.
- Education Consulting
- Disruptive innovation opportunity: Offer consulting services to traditional educational institutions to help incorporate gamified learning methods and alternative grading systems into their curriculums.
