Online Community for the Disabled

Disaboom.com

Launched in autumn'07, Disaboom.com is the first interactive online community dedicated to helping people with disabilities or functional limitations to improve their lives. It also works as an online resource for families, friends and coworkers of the more than 100 million adults worldwide living with physical disabilities of any kind.

The founder of this inspiring project is Dr. Glen House, who is himself a tetraplegic. Now doctors use the website with their patients, where they can find answers, resources, friends, and even sex tips and guidance. This last tool has been agressively communicated in Facebook thru and ad which invites to ask Angela, "a disabled cutie", about her reflections on sex.

Disaboom.com definetively stands out in the online communities market and is giving a clear example of how the internet and technology should be used by people and not only marketeers.

Online Community for Disabilities
Disaboom.com is paving the way for the development of online communities specifically designed to cater to the needs of people with disabilities.
Healthcare Innovation
The use of Disaboom.com as a resource for doctors and patients highlights the potential for technology to revolutionize the healthcare industry and improve patient care.
Inclusive Technology Solutions
Disaboom.com demonstrates the importance of creating inclusive technology platforms that serve as valuable resources for individuals with disabilities.

Sectors Adopting This

Online Communities
The success of Disaboom.com signifies a growing market and demand for online communities that cater to specific demographic groups, such as those with disabilities.
Healthcare
The healthcare industry can leverage the power of online communities, like Disaboom.com, to improve patient outcomes and provide valuable resources for healthcare professionals.
Technology
The technology industry has the opportunity to develop inclusive technology solutions that better serve individuals with disabilities and improve their overall quality of life.
SCORE
3.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 28%
Activity 81%
Freshness 8%

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