Tweeting Arcade Games

Twitter-Enabled Virtua Fighter Lets Everyone Know About Your Epic Combos

The Japanese love to tweet and play arcade games. Case-in-point: the recently-announced Twitter-enabled Virtua Fighter 5 Final Showdown arcade machine. This is insanely geeky and cool at the same time.

I never knew that Twitter was so big in Japan. The Twitter-enabled Virtua Fighter games will be linked to your existing Twitter accounts, and can post VF-themed updates. Imagine winning 10 matches in a row and having all of your pals online know about it as it happens! Start stretching those thumbs, boy and girls -- everlasting Twitter glory is just a combo away.

Twitter-connected Arcade Games
Arcade games which are fitted with an internet connection to allow players broadcast game activities to social media, thereby increasing both online presence and revenue generation​
Social Media Bragging Rights
Games that enable players to show off their gaming prowess via a combo of Twitter integration and high scores, resulting in potentially greater community engagement and customer satisfaction
Internet of Things (iot) Gaming
Gaming companies could develop devices that allows gamers to tweet their achievements or challenges to friends on social media networks, the potential exists for an interconnected ecosystem of video game players

Where This Applies

Gaming
Companies that manufacture arcade games, video games and related gaming apparatus have an opportunity to tap into the integration of social media for gaming , and subsequently create a more interactive gaming experience
Social Media
Social media firms have an opportunity to leverage the potential of the gaming industry, to create more interactive and engaging interactions between the social media and gaming ecosystems
Entertainment
A great opportunity exists for entertainment firms to collaborate with gaming companies to enhance the user experience of games and subsequently strengthen their brands, whilst also showing off their product to more customers
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 37%
Activity 53%
Freshness 8%

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