Virtual Reality Games for Pain Treatment

Army Burn Victims Report Less Pain While Playing

Researchers are studying the effects of virtual reality games on pain management. In a study of Army burn patients at the United States Army Institute of Surgical Research in Fort Sam Houston, Texas, burn victims play a virtual reality game while they undergo particularly painful treatments.

‘Snow World’ is a virtual reality game designed by Hunter Hoffman and David Patterson that has already proven to lessen the perception of pain in pediatric burn victims. Their findings at Fort Sam Houston will determine whether playing the game can also benefit combat burn patients.

“‘Snow World’s’ the opposite of fire,” explains Hoffman in a video for Science Daiy. “Snow, snowy, cold, it’s supposed to cancel out and help distract them from remembering their original injury.”

Initial findings sound positive. fMRI scans indicate that during virtual reality gameplay, pain signals to the brain are lessened. Indeed, the Army burn victims even called their treatments fun--certainly not a word ever associated with painful skin grafts and skin stretching.

Virtual Reality Games for Pain Management
Exploring the use of virtual reality games to alleviate pain in burn patients.
Pain Reduction Through Virtual Reality Gameplay
Investigating the effectiveness of virtual reality gameplay in reducing pain signals in the brain.
Enhancing Treatment Experience with Virtual Reality
Utilizing virtual reality technology to create a more enjoyable and distracting experience during painful treatments.

Sectors Adopting This

Healthcare
Opportunities to incorporate virtual reality games as a part of pain management strategies for burn victims.
Gaming
Potential for developing virtual reality games specifically designed for pain relief and therapeutic purposes.
Technology
Innovations in virtual reality technology can be integrated with medical treatments to improve patient experiences.
SCORE
4.7 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 49%
Activity 85%
Freshness 8%

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