Movement-Filled Photo Art

Quase-Cinema by Lucas Simoes Takes on the Form of Waves

The photo art project titled Quase-Cinema by Lucas Simoes plays with the idea of motion. Enamored with films by Andrey Tarkovsky and Wim Wenders because of the simplicity of their images and the way they are able to shift a camera within their chosen scenery while imbuing a sense of continuity between scenes, the Brazilian artist has decided to translate that into the art of photography.

To achieve this, each piece in Quase-Cinema by Lucas Simoes is woven in such a way as to form a wave. Made up of multiple photographs that have been bent and strategically placed to create the optimal illusion of motion, they are then fixed onto a support made of wood and cloth.

Wave-like Photography
Creating movement-filled, wave-like images through strategic placement of multiple photographs presents an opportunity for disruptive innovation in the field of creative photography.
Simplified Image Technique
Drawing inspiration from simple yet powerful films presents an opportunity for disruptive innovation in film and photography, by exploring how to evoke depth and emotion through minimalism.
Artistic Motion Imagery
Exploring the art of motion, both in terms of photography and how it relates to film and video, holds an opportunity for disruptive innovation in the media arts industry.

Sectors Adopting This

Photography
Quase-Cinema by Lucas Simoes demonstrates a potential for disruption in the field of photography by pushing the boundaries of how images can be composed to create motion and emotion.
Film
By drawing inspiration from powerful yet minimalist films, Quase-Cinema by Lucas Simoes presents an opportunity for innovation in the film industry by exploring new techniques for evoking depth and emotion in a simplified way.
Media Arts
The artistic exploration of motion through photography, film, and video presents an opportunity for disruptive innovation in the media arts industry by pushing the boundaries of how artists can create visual and emotional experiences for audiences.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 66%
Activity 33%
Freshness 8%

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