Hand-Guiding Drawing Tools

The Blind Self Portraits Machine Teaches is Interactive and Fun

Talent and skill are not required to draw an impressive picture of one's own face when using the Blind Self Portraits machine by Matt Mets and Kyle McDonald.

Installed at the NYC Resistor interactive show, the machine uses computer vision to scan someone's face and create the image that will be drawn on paper. Users close their eyes and place their hand on a moving platform, the machine uses the image from the scan and guides the new artist's hand (which hopefully will have a pen or pencil in it) around in order to create a fairly accurate self-portrait.

With the abundance of new cameras hitting the markets as well as modern phones being equipped with picture taking devices, the age of hand-drawn self portraits may be at an end. However, the Blind Self Portraits machine will provide you with a much more interesting profile picture then the one taken on your iPhone.

Computer Vision
Computer vision technology is revolutionizing the way we create art, offering new opportunities for interactive and automated drawing.
Interactive Art
Interactive art installations like the Blind Self Portraits machine are merging technology and creativity, engaging users in unique and immersive experiences.
Alternative Profile Pictures
The Blind Self Portraits machine presents a disruptive innovation for profile pictures, offering a more artistic and personalized alternative to traditional selfies.

Sectors Adopting This

Art and Design
The art and design industry can leverage computer vision technology to create interactive installations that blur the line between human creativity and automation.
Technology
The Blind Self Portraits machine highlights the potential of computer vision in technology, paving the way for innovative applications in various sectors, from gaming to healthcare.
Photography and Social Media
The rise of computer vision drawing tools like the Blind Self Portraits machine may impact photography and social media industries, challenging traditional modes of self-expression and visual communication.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 46%
Activity 50%
Freshness 8%

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