Playful Potty Campaigns

The Potje Pissen Campaign by ACHTUNG! Marketing Turns Urination into Sport

A wise man once said, "If you can't beat 'em, join 'em" and this public urination campaign, put together by ACHTUNG! marketing for Waternet, is a shining example of how much truth lies behind the simple saying.

In an attempt to discourage Queensday celebrators from relieving themselves in Amsterdam canals, ACHTUNG! Dutch marketing firm put together a clever campaign game. Catering to the general debauchery that surrounds the May 1st event, the game turned urination into a sport and rewarded the strongest competitor with an immediate return on their water taxes. The game was interactive, and had stations set up throughout the city. At the end of their potty time, participants were given a diploma of sorts, further publicizing the playful stunt.

Fun, engaging and clearly hyper-aware of the Queensday culture, the 'Potje Pissen' campaign was a smashing success, and should serve as an example to dealing with unruly persons or uncomfortable issues.

Gamified Marketing
Using interactive games in marketing campaigns can engage and entertain consumers while promoting a message or cause.
Behavioral Nudging
Creating playful experiences that subtly influence behavior can be an effective way to address societal issues and encourage positive change.
Playful Stunts
Using humor and fun in marketing initiatives can help capture attention, generate buzz, and leave a lasting impression on the target audience.

Industries Being Reshaped

Marketing & Advertising
The marketing and advertising industry can leverage gamified approaches and playful stunts to create memorable campaigns that resonate with consumers.
Urban Planning
Urban planning professionals can harness the power of behavioral nudging and playful interventions to tackle issues like public urination and promote more desirable behaviors.
Event Management
Event management companies can incorporate gamified elements and playful stunts to enhance attendee experience and make events more engaging and memorable.
SCORE
2.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 27%
Activity 41%
Freshness 8%

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