Human-Like Mechanical Limbs

The Shadow Dexterous Hand Can Mimic Our Movements

The Shadow Dexterous Hand was seem at Tokyo’s International Robot Exhinibition 2009. It comes with the CyberGlove which one wears when remotely operating this mechanical limb. In combination the glove and mechanical hand allow this robot to mirror the movements of a human hand.

The Shadow Dexterous Hand is as gentle as our own and by using the CyberGlove one can perform actions as delicate as cradling an egg, writing with a pen and picking up strawberries (without denting them). It is actually capable of making up to 24 distinct movements.

UK-based Shadow Robot Company developed the CyberGlove and Shadow Dexterous Hand. Check out this video of the Shadow Dexterous Hand in action.

Human-like Mechanical Limbs
The development of human-like mechanical limbs presents disruptive innovation opportunities in the field of prosthetics, enabling individuals with limb loss to regain function and dexterity.
Remote Operation Technology
The combination of the CyberGlove and mechanical hand opens up disruptive innovation opportunities in remote operation technology, allowing for precise control of robots in various industries.
Mimicking Human Movements
The ability of the Shadow Dexterous Hand to mirror the movements of a human hand creates disruptive innovation opportunities in fields such as telemedicine and virtual reality.

Where This Applies

Prosthetics
The development of humanlike mechanical limbs presents disruptive innovation opportunities in the prosthetics industry, revolutionizing the way individuals with limb loss regain mobility and function.
Robotics
The remote operation technology showcased by the Shadow Dexterous Hand creates disruptive innovation opportunities in the robotics industry, enabling precise control and manipulation of robots in various applications.
Healthcare
The ability of the Shadow Dexterous Hand to mimic human movements opens up disruptive innovation opportunities in the healthcare industry, facilitating telemedicine procedures and enhancing virtual reality experiences for medical applications.
SCORE
2.8 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 13%
Activity 63%
Freshness 8%

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