Faking Olympic Fireworks

Beijing Olympic Footprints were CG Fakes

The Beijing Times has revealed that the fireworks footprint sequence seen by millions of viewers tuning in from all over the world was really computer generated. The 29 fireworks footprints were all actually lit one second apart and progressed all the way from Tiananmen Square to the Bird's Nest stadium. As it turns out, only the last one was filmed for real.

The visual effects department for the opening ceremony felt that the CG sequence had to be inserted because they thought filming all 29 footprints from the air would be next to impossible. The helicopter would have great difficulty getting the right camera angle whilst moving along the route.

Gao Xiaolong, the head of the department reportedly said it took them almost a year to create that sub-minute sequence. Attention to detail included simulating Beijing's night time smog and a slight camera shake as if the sequence was actually filmed from a helicopter.

Computer Generated Visual Effects
Exploring the use of computer-generated visual effects in live events such as concerts, sports games, and theatrical performances.
Virtual Reality in Live Events
Incorporating virtual reality technology to enhance the experience of live events, such as adding 3D elements to traditional displays and enhancing the audio experience.
Advanced Filming Techniques
Developing new filming techniques that can capture events from unique angles, such as drones and other remote cameras, to create captivating viewing experiences.

Where This Applies

Live Events
Exploring how computer-generated visual effects and virtual reality technology can enhance live events in various industries such as sports, music, and theatre.
Film and Television
Developing advanced filming techniques using drones and other remote cameras to capture unique perspectives of events and enhance the visual experience for viewers.
Visual Effects and Animation
Incorporating computer-generated visual effects and animation in live events, film, and television to create captivating visual experiences and add depth to storytelling.
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MARKETTop markets: North America, Europe, Asia
GENERATION
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