Mini Interfaces

MIT's Siftables

The Siftables are a prototype independent unit computer interface control system.

The Siftables were inspired, according to co-inventors David Merrill and Jeevan Kalanithi from MIT, by observing the skill humans have at sifting, sorting and manipulating small physical objects. Siftables are small, self-contained input / display devices wirelessly linking together to form an independent mini-network, or a control system for a PC.

David Merrill says, "Siftables are independent, compact devices with sensing, graphical display, and wireless communication capabilities. They can be physically manipulated as a group to interact with digital information and media. Siftables can be used to implement any number of gestural interaction languages and HCI applications."

The Siftables can sense their neighbors allowing for topological arrangements. Each Siftable unit contains a short range infrared communicators, a 3-axis accelerometer, Bluetooth radio, flash memory, an integrated processor, a lithium polymer battery, some haptic hardware, and USB expansion ports. This stuff is really out there! The YouTube video is extremely interesting.

Mini Interfaces
MIT's Siftables offer a glimpse of how mini interfaces can transform computing experiences.
Gesture-based Interaction
Siftables can be used to implement any number of gestural interaction languages and HCI applications.
Wireless Connectivity
Siftables feature wireless connectivity and can form an independent mini-network.

Industries Being Reshaped

Computing
Siftables showcase disruptive innovation potentials in the computing industry for computing interfaces.
Consumer Electronics
Siftables technology is capable of revolutionizing the consumer electronics industry as it lends itself to gesture-based interaction and miniaturization of interfaces.
Gaming
Siftables can have implications for designing next-generation gaming consoles and handheld gaming systems.
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 3%
Activity 74%
Freshness 8%

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