Tick Tock Furniture

Times Series is a Collection of House Items Meant to be Treated like a Person

Through the years, people throw out their old furniture and find ways to get new pieces, but that's not a sentiment that the Time Series furniture sets would agree with.

This brilliant furniture concept is designed by Charlotte Medin, Diana Kovacheva, Juhee Jo and Weiche Wu. The designers have come up with a method that might just make you think twice about throwing things out. The Time Series furniture is equipped with a time keeper device that tracks the day, month and year of when you purchased it. Giving furniture pieces a birthday makes it more than just an object. It becomes an item of sentimental value in which owners will be more inclined to trashing.

In the long run, Time Series encourages people to not be wasteful and share moments with their furniture as they would with a loved one.

Sustainable Furniture
The Time Series furniture encourages people to be less wasteful and invest in furniture pieces that have sentimental value, promoting sustainable consumption.
Internet of Things (iot) in Furniture
The time keeper device integrated into the Time Series furniture exemplifies the potential for IoT technology in enhancing everyday objects, creating new opportunities for smart furniture.
Emotional Design
By giving furniture pieces a birthday and sentimental value, the Time Series furniture taps into the emotional aspect of design, opening up opportunities for creating products that evoke deeper connections with users.

Sectors Adopting This

Furniture Manufacturing
The Time Series concept presents an opportunity for furniture manufacturers to explore new ways of designing and producing emotionally engaging furniture pieces.
Home Decor
The concept of Time Series furniture can inspire home decor businesses to curate collections that prioritize sustainability and emotional value, appealing to conscious consumers.
Smart Home Technology
The integration of a time keeper device in Time Series furniture showcases a potential cross-industry opportunity for smart home technology companies to innovate and create connected furniture experiences.
SCORE
1.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 18%
Activity 13%
Freshness 8%