Interactive Waterboards

Taking Touch Walls to a New Level

This WaterBoard exhibit has to be one of the coolest interactive exhibits I've seen.  The design by Mark Burton titled 'WaterBoard', has a number of virtual streams of water falling down its surface.

Anything that comes into contact with the board diverts the water's path. Using whiteboard markers the water can be directed in countless ways down the board, using the dry eraser to remove the drawn lines and the water adjusts back to its original route, guided by gravity.

The water can be 'pooled' and sea creatures will appear, if the water is allowed to run a path leaving 'dry land' nearby, plant life will grow.You can even place your whole body against the WaterBoard and have the 'water' fall all over you, while you remain dry.

Check out the demonstration in the video.

More interactive walls:

Virtual Water Interaction
Explore the potential of interactive water displays that can be controlled using touch and markers, creating unique experiences for users.
Adaptive Water Pathways
Harness the power of gravity and user interactions to create dynamic water pathways that can be adjusted and redirected, offering endless possibilities for interactive exhibits.
Fluid-based Augmented Reality
Combine virtual streams of water with physical interactions to create immersive augmented reality experiences that bring static surfaces to life.

Sectors Adopting This

Museum and Exhibition Design
Explore the integration of interactive water displays in museums and exhibition spaces to enhance visitor engagement and create memorable experiences.
Theme Parks and Entertainment
Incorporate interactive waterboards in theme park attractions and entertainment venues to provide guests with unique and interactive experiences that go beyond traditional water features.
Interior Design and Architecture
Consider integrating fluid-based augmented reality concepts into interior design and architectural projects to add a dynamic and interactive element to spaces like lobbies, showrooms, and public areas.
SCORE
5.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 69%
Activity 94%
Freshness 8%

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