Collaborated Toy Collections

Mezco Recruits Array of Designers for Special Metz-Its Exhibit

Mezco Toyz has long been associated with the world of urban vinyl toys, being one of the first American companies to produce them. Now, as they introduce their new line of Designer Vinyl toys, they return to the roots of the genre.

Mezco approached 60 world famous artits, designers, and FX artists and asked each of them to create a custom Mez-Itz. The response was a resounding YES!

Designs came from artists such as Angus Oblong of TV’s The Oblongs, Guy Davis of Hellboy fame, Tim Gore the award winning FX artist, NJ artist Carrie Conger, renaissance woman and rock star Kim Dylla, , Joe Dunn of ‘Joe Loves Crappy Movies’, Barry Anderson & John Graziano from ‘Ripley’s Believe It Or Not!,’ the always exciting Miss Monster and tons more. The list of participating artists reads like a “Who’s Who” of cool.

The figures are set to be displayed at booth 4145 at San Diego Comic Con from July 22-26 and will then be displayed in NY at a location that has yet to be revealed.

Custom Toy Designs
The success of Mezco's collaboration with 60 designers to create custom toys presents a trend of more companies working with artists to create unique and collectible toys
Designer Vinyl Toys
Mezco's new line of Designer Vinyl toys represents a trend of urban vinyl toy companies returning to the roots of the genre
Artists Collaborations
Collaborations between toy companies and famous artists, designers, and FX artists presents an opportunity for disruptive innovation in the collectible toy industry

Industries Being Reshaped

Toy Manufacturing
The introduction of Mezco's new line of Designer Vinyl toys and their collaboration with artists presents opportunities for disruptive innovation in the toy manufacturing industry
Art and Design
The success of Mezco's collaboration with 60 artists to create custom toys presents a trend of companies working with artists from various industries to create unique products
Collectible Merchandise
The popularity of custom-designed, limited edition toys presents an opportunity for disruptive innovation in the collectible merchandise industry
SCORE
5.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 61%
Activity 92%
Freshness 8%

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