AR Storytelling Cards

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Grinrise's Pick&Play Helps Kids Turn Their Own Stories Into Animations

Grinrise's Pick&Play is now raising funds on Kickstarter as the first augmented reality storytelling cards, which offer an engaging way for kids to turn the stories they create into dynamic animations. The Pick&Play set includes 64 cards that fall under categories like Animals, Objects, Verbs and Background, which help to answer the who, what, how, when and where of a story. Using their own logic and these cards, kids can spin unique tales and see them come to life on the screen of a mobile device.

Millions of different animations can be created by kids, such as a raccoon playing piano on an island. Some of the other imaginative cards in the set include characters like teddy bears and dragons, and action words like ride and chase.
Trend Themes
1. Augmented Reality Storytelling - Disruptive innovation opportunity: Develop AR platforms that allow kids to bring their own stories to life through dynamic animations.
2. Interactive Story Cards - Disruptive innovation opportunity: Create new sets of interactive cards that encourage storytelling and imagination in children.
3. Mobile Device Engagement - Disruptive innovation opportunity: Design mobile apps or experiences that utilize AR technology to engage and entertain kids.
Industry Implications
1. Education - Disruptive innovation opportunity: Incorporate AR storytelling tools in educational curricula to enhance creativity and learning processes in children.
2. Toy Manufacturing - Disruptive innovation opportunity: Develop augmented reality storytelling cards and sets as a new form of interactive toys for children.
3. App Development - Disruptive innovation opportunity: Build mobile apps with AR capabilities specifically designed for kids to create and share their own animated stories.

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