The Clicon controller is a wireless gaming concept by Yasuaki Iijima and Jason Chen, designed as a split unit that separates into two halves while housing a central cartridge slot. When connected, the controller forms a single body that accepts physical game cartridges directly into its core. The cartridge is positioned along the seam between both sides, becoming accessible when the halves are joined. The design references familiar dual-hand controllers while integrating storage and playback into one device.
The controller includes standard inputs such as thumbsticks, directional controls, triggers, and face buttons distributed across both halves. It is designed to operate as a single system when connected, rather than functioning as two independent controllers. The concept also features a USB-C port for charging and potential wired connectivity. Early prototypes shown in development use 3D-printed components with internal circuitry configured to support cartridge-based gameplay within the controller form.
Split Cartridge Controllers
The Clicon Controller Splits Apart to Reveal a Built-In Cartridge Slot
Trend Themes
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Integrated Media Hardware — Integrating a cartridge slot into a controller reveals opportunities to merge storage, distribution and tactile ownership into the primary input device.
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Modular Controller Design — Split, reconfigurable controllers create avenues for adaptable form factors that combine portability with consolidated hardware functions.
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Physical-digital Hybrid Gaming — Embedding physical media into modern wireless devices highlights a hybrid model that reconnects collectible hardware with digital gameplay ecosystems.
Industry Implications
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Consumer Electronics — The controller-as-media platform signals a shift toward multifunctional consumer devices that merge input, storage and media playback into singular products.
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Game Console Manufacturing — Console makers face an emerging paradigm where distributed hardware elements and cartridge-based distribution change product bundling and lifecycle models.
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Peripheral Accessories Retail — Retailers and accessory brands encounter a market for premium, multifunction peripherals that combine collectible physical media with core gameplay hardware.