Interchangeable Shoe Tops

Zipz Shoes are Becoming a Currency in Schools

For most kids, allowances do not afford much and purchases tend to be well monitored. Because of this, youngsters obtain a keen knowledge of the barter system very early on. What began at the lunch table, a fruit roll-up for a juice box, soon became a juvenile enterprise. Baseball and other sports cards began being called trading cards. Stickers, Slap Bracelets, and Pogs soon became currency in schools everywhere.

Today, kids are exchanging iPods to share music, and even...shoe tops. Thanks to Zipz shoes, kids are now able to collect shoe tops relatively inexpensively.

Zipz shoes offers a decorative variety of accumulated shoe tops that can be interchanged by simply unzipping a shoe top from the soul, and zipping on another. If a shoe top doesn't match a child's winter wardrobe, or if grandma didn't get them the shoe top adorned with flames, surely there is another willing to swap.

And because the shoe tops from Zipz shoes are reasonably priced and easy to store, kids can now amass a reservoir of styles.
Trend Themes
1. Interchangeable Shoe Tops - Disruptive Innovation Opportunity: Develop a line of customizable clothing accessories that can be easily interchanged by consumers for a personalized style.
2. Youth Barter System - Disruptive Innovation Opportunity: Create a digital platform or app that allows kids to exchange various items or resources in a controlled and monitored environment.
3. Collectible Currency - Disruptive Innovation Opportunity: Introduce a new form of collectible currency for kids, such as digital trading cards, that can be easily traded and collected.
Industry Implications
1. Children's Fashion - Disruptive Innovation Opportunity: Develop a fashion brand that offers customizable and interchangeable clothing items for children, encouraging self-expression and creativity.
2. Online Marketplace - Disruptive Innovation Opportunity: Create an online marketplace specifically catered to kids, where they can buy, sell, and trade various items, promoting financial literacy and entrepreneurship.
3. Toy and Collectibles - Disruptive Innovation Opportunity: Design a line of collectible toys or accessories that can be easily traded among kids, fostering a sense of community and social interaction.

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