VR Entertainment Centers

Namco's 'VR Zone Project i Can' Immerses Guests in Simulated Experiences

In April of this year, Namco is opening its 'VR Zone Project i Can' in Diver City Tokyo Plaza, Odaiba. This new complex is set to be a hub of entertainment for all sorts of virtual reality experiences.

In this space, guests will be able to take part in six different types of simulations. Some of the virtual challenges will include rescuing a cat from a tall building, controlling a giant robot, driving a sportscar, operating a train or partaking in extreme skiing.

To participate, people must be 13 or older and have registered online in advance of visiting the VR Zone Project i Can. Alternatively, members of the public can visit the space and watch others experience the virtual reality simulations—which promises to be just as entertaining—at no cost.
Trend Themes
1. VR Entertainment - Creating immersive virtual reality experiences to transform the entertainment industry.
2. Location-based VR - The rise of location-based virtual reality centers allows for new opportunities for immersive experiences.
3. VR Tourism - Virtual reality entertainment centers present new opportunities for tourist destinations to provide unique experiences to visitors.
Industry Implications
1. Entertainment - The entertainment industry can utilize virtual reality technology to create immersive experiences and attract new audiences.
2. Tourism - Tourist destinations can implement virtual reality centers to offer visitors unique and innovative experiences, increasing tourism revenue.
3. Gaming - Virtual reality gaming in specialized centers such as Namco's VR Zone Project i Can would revolutionize the gaming industry and create new opportunities for gaming companies.

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