Educational VR Mapping Games

'Verne: The Himalayas' Teaches Kids About the Eastern Mountain Range

'Verne: The Himalayas' is Google Maps' answer to the popularity of Pokemon Go. But rather than teaching kids about all the characters in a fictional universe, Google's new VR app aims to provide information on real aspects of the mountain range that runs across Central Asia.

In 'Verne: The Himalayas,' kids play as the eponymous character, a 500-foot-tall yeti who adorably explores the region. Using Google Maps' 3D mapping technology, Verne can run through actual Himalayan topography. As kids run, hang-glide and jetpack their way around the region, they run into cartoon depictions of real animal species that they can learn about through interaction.

The kids app is a great opportunity for children to engage with a format they already love and learn while doing it.
Trend Themes
1. Educational VR Mapping Games - Google's innovative VR app is leading the way for educational virtual reality gaming experiences.
2. Interactive Learning for Kids - The combination of interactive gaming and educational content is disrupting traditional methods of learning for children.
3. Real-life Location-based Gaming - Location-based gaming technology is expanding beyond the entertainment industry into educational tools for children with 'Verne: The Himalayas'.
Industry Implications
1. Edtech - Educational technology is being revolutionized through the use of VR technology and real-life location-based gaming experiences.
2. Video Games - Video game companies have the opportunity to expand into the educational sector through the creation of interactive and educational games for children.
3. Tourism - 'Verne: The Himalayas' is just one of many potential location-based gaming experiences that could draw tourists to a new destination and enhance their travel experience.

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