Active Entertainment Systems

Nex Playground Gets People Moving at Home

Unlike most entertainment systems that encourage passive content consumption and keep people stationary for extended periods of time, Nex Playground positively impacts physical activity and engagement. This active entertainment system was designed to get people of all ages moving at home and it does so with a suite of games that are manipulated by the motion of a player's whole body. As such, no controllers are needed to experience Nex's games and experiences.

Some of the activity-boosting experiences and games built by Nex include classics like whack-a-mole, as well as music rhythm games like Starri or Go Keeper, which challenges players to assume the position of goalie and stop fireball strikes.

Nex Playground earned a Special Mention on TIME's list of the Best Inventions of 2023.
Trend Themes
1. Active Entertainment Systems - Active entertainment systems encourage physical activity and engagement by developing games that require whole-body motion.
2. Motion-controlled Gaming - Motion-controlled gaming eliminates the need for controllers, allowing players to interact with games solely through body movement.
3. Activity-boosting Experiences - Activity-boosting experiences in entertainment systems like Nex Playground include games that promote physical activity and provide a fun way to stay active at home.
Industry Implications
1. Entertainment Technology - Entertainment technology industry can explore the development of active entertainment systems that incorporate motion-controlled gaming to enhance user engagement and physical activity.
2. Fitness and Wellness - The fitness and wellness industry can find opportunities in implementing activity-boosting experiences from active entertainment systems to encourage physical activity and make exercising more enjoyable.
3. Home Gaming - Home gaming industry can innovate by integrating motion-controlled gaming in entertainment systems to provide users with a more immersive and interactive gaming experience.

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