AR Gaming Robots

Mekamon V2 by Reach Robotics Fuses the Real and the Virtual, Fun and Education

Following the release of the first-ever MekaMon, a smartphone-controlled robot capable of combating augmented reality enemies, Mekamon V2 is coming to CES 2019 to introduce the future of robotics.

Mekamon V2 sets itself apart as a gaming robot that fuses the real world with augmented reality, as well as entertainment and education. While there are many comparable toys that boast rugged forms that are capable of tackling tough terrain and are designed to be remotely operated, Mekamon V2 challenges kids to test the bot's ability across different surfaces. Additionally, kids are able to use the companion app to create custom movements using Apple's programming language.

The gaming robot also pits players against one another in competitive augmented reality gameplay for their chance to be recognized on the game's global leaderboard.
Trend Themes
1. Augmented Reality Gaming - Opportunity for innovative gaming experiences that merge the real world with virtual elements through augmented reality.
2. Robotics Education - Opportunity to combine entertainment and education by integrating programming and customizable movements into robotics toys.
3. Competitive AR Gameplay - Opportunity to create engaging and competitive gaming experiences using augmented reality technology.
Industry Implications
1. Toy Industry - Opportunity for toy manufacturers to develop augmented reality gaming robots that offer unique play experiences.
2. Education Technology - Opportunity for educational technology companies to develop robotics products that teach programming and foster creativity.
3. Gaming Industry - Opportunity for game developers to create competitive augmented reality games that captivate players and encourage social interaction.

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