Faux Rockstar

Guitar Hero 3, Rock Band 2, Rockstar Supermodels, and Badass Babies

Guitar Hero 3 and Rock Band 2 OR Guitarist Satriani accusing Coldplay of plagiarism. Which of those stories is more interesting?  The news headline of the day is all about Satriani and Coldplay, but compared to Guitar Hero and Rock Band, the news is boring.

Why? Because we live in a culture that has become obsessed with rock culture.  It’s no longer unusual to see a dude browsing Best Buy with an AC/DC shirt, skinny girl jeans and rocker hair. The only unusual thing is that the guy can’t play a real instrument.

This episode of Trend Hunter TV, we explore Faux Rockstar: the impact of games like Guitar Hero 3 and Rock Band 2 on pop culture. From badass baby attire to supermodel rockstars, you’ll see that Guitar Hero 3 and Rock Band 2 are influencing every demographic.

Rock On.
Trend Themes
1. Faux Rockstar Fashion Trend - Disruptive innovation opportunity: Create a line of clothing that combines rock-inspired fashion with comfort and functionality for those who want to embody the rockstar lifestyle.
2. Gaming and Music Integration Trend - Disruptive innovation opportunity: Develop a gaming platform that seamlessly integrates music streaming services, allowing users to play along to their favorite songs in real time.
3. Celebrity Rockstar Branding Trend - Disruptive innovation opportunity: Foster collaborations between musicians and video game developers to create exclusive in-game content and experiences that enhance the celebrity rockstar image.
Industry Implications
1. Fashion Industry - Disruptive innovation opportunity: Partner with gaming companies to design fashion lines inspired by popular music video games and create a new market segment.
2. Gaming Industry - Disruptive innovation opportunity: Explore partnerships with music streaming platforms to enhance the gaming experience by offering a wider variety of songs and genres for players to choose from.
3. Entertainment Industry - Disruptive innovation opportunity: Capitalize on the popularity of video games like Guitar Hero and Rock Band to create immersive virtual reality concert experiences, revolutionizing the live entertainment industry.

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