Anime World Cup Drawings

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This Artist Imagined World Cup Countries as Anime Girls

Even if your team is no longer in the running to win the 2014 FIFA World Cup, you can still enjoy these incredibly rendered anime world cup girls.

The artist known online as "大馬場十三" has gone to great length to personify every team playing in the world cup. Each anime world cup girl is given its own unique costume, which to some degree, reflects the culture and aesthetics of the country they are meant to represent. Spain has a matador look to her, Brazil’s costume is reminiscent of those one would find during Carnival, and America is wearing a red, white, and blue Iron Man-inspired armor.

Don’t worry if you can’t find the country you cheer for in the gallery, the remaining 22 countries can be found in the links.
Trend Themes
1. Anime Personifications - Artists can create anime versions of different people, entities or countries as a way to engage or create unique content in fandom, sports and entertainment industries.
2. Cultural Costume Design - Incorporating cultural aesthetics and elements in the design of a product or service can create a novelty factor and increase customer engagement in the fashion, gaming and tourism industries.
3. Visual Representations of Data - Representing data or statistics in visually appealing ways, such as through anime art, can enhance understanding and interest in the education, marketing and media industries.
Industry Implications
1. Sports Merchandising - Sports marketing teams can collaborate with artists to create unique and collectible merchandise featuring anime personifications of players, teams, or leagues.
2. Tourism and Travel - Designing cultural costumes for staff, promotional materials, or decor can enhance visitors' experiences and add distinct elements to various tourism and travel industries.
3. Data Visualization and Analysis - Visual representations of data using pop culture references or anime characters can add interest and appeal to the interpretation of data in various research, marketing and educational industries.

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