Video Game-Controlled Robots

The Famicom Robot is Made up of Old School Gaming Devices

People just don’t want to part with their old gaming systems no matter what. Famicom enthusiast Ninagawa Izumi has created a remote-controlled robot with an old Famicom controller. Izumi demonstrates how the robot has a variety of articulated movements that it is able to execute. Izumi also illustrates what tools were used in creating the Famicom-born robot such as several gaming devices and a Wii controller.

This pint-sized robot is able to walk, run, lift and do several spinning motions. Robots have become a large part of Japanese culture, so the idea of a fully articulated robot is nothing new, but making a robot consisting of obsolete gaming technology is a true testament to Japanese ingenuity.
Trend Themes
1. Retro Gaming-based Robotics - Incorporating old gaming devices or consoles into robotic technology presents a disruptive innovation in retro gaming and robotics industries.
2. Articulated Robots - The development of fully articulated robots presents an opportunity for disruptive innovation in the field of robotics and automation.
3. Toy Robotics - The convergence of toy and robotics industries creates opportunities for disruptive innovation in creating unique and interactive toys for kids and adults alike.
Industry Implications
1. Gaming - The incorporation of old gaming devices into robotics technology presents disruptive innovation opportunities in the gaming industry.
2. Robotics - The creation of articulated and remote-controlled robots presents an opportunity for disruptive innovation in the robotics industry.
3. Toy - The convergence of toy and robotics industries creates opportunities for disruptive innovation in creating unique and interactive toys for kids and adults alike.

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