Fear-Overcoming Video Games

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The Nevermind Video Game by Erin Reynolds Monitors Heart Rate

Although many video games rely on people's emotional attachments, ambition and other psychological motivations in order to hook them in, the Nevermind video game focuses solely on the mind to help them get over deep-seeded fears. It accomplishes this by getting players to take on the role of the neuroprober, a sci-fi psychologist who helps trauma patients uncover their most disturbing memories.

What makes the Nevermind video game so realistic is that it monitors the player's heart rate, responding to it as the game goes on. If a person's fear is detected, the screen becomes hazy and shaky until scary situations are increased to the point of failure.

The Nevermind video game was created by Erin Reynolds.
Trend Themes
1. Psychological Video Games - Creating video games that focus solely on the mind to help individuals overcome deep-seeded fears.
2. Real-time Biometric Monitoring - Developing games that monitor players' heart rates and respond accordingly, adding a new level of realism and immersion.
3. Trauma Therapy Through Gaming - Using video games as a medium for trauma patients to uncover and process their most disturbing memories.
Industry Implications
1. Video Game Development - Developing innovative video games that leverage psychological motivations and incorporate real-time biometric monitoring.
2. Healthcare - Integrating video games into trauma therapy to provide a more engaging and immersive approach to treatment.
3. Wellness Technology - Designing biometric monitoring devices and software for gaming that can track and analyze players' physiological responses in real-time.

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