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Kidget is Designed for Kids Under Fourteen

Designed by Lim Hojoon, Kidget is a special educational gadget for kids. Kidget is a multipurpose device that can be used as a storybook, drawing board and musical instrument. The idea behind the gadget's design is to eliminate the traditional ways of educating children and also to eliminate the burden of heavy books that children carry to school.

Safe and convenient to carry, Kidget is a multi-touching touchscreen device that allows kids to use according to their choice.
Trend Themes
1. Multi-purpose Educational Devices - The development of multi-purpose educational devices that can replace traditional ways of teaching is a disruptive innovation opportunity for the edtech industry.
2. Interactive Learning Tools - The creation of interactive learning tools for children that are safe, easy-to-use, and portable offers a disruptive innovation opportunity for the edtech industry.
3. Touchable Educational Devices for Kids - The emergence of touchable educational devices that are specifically designed for children under age fourteen presents a disruptive innovation opportunity for the edtech and toy industries.
Industry Implications
1. Edtech Industry - The EdTech industry can take advantage of the growing demand for innovative and interactive learning tools to create disruptive educational products like Kidget.
2. Toy Industry - The toy industry can leverage the trend of educational touchscreens to offer disruptive innovation opportunities for smarter playtime that can combine learning and entertainment.
3. Consumer Electronics Industry - The Consumer Electronics industry can capture the growing market of touchable educational devices for kids by creating innovative and effective products that can improve the learning experience of young students.

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