Abstract Thriller Games

'Fracter' is a Sensory Journey That Explores Themes of Light and Darkness

'Fracter' is a unique thriller-style mobile game that was created by game development studio 4L and Sanatan Suryavanshi, an art director for TV and film. As Suryavanshi came up with an idea for a game to explore dark themes in an interactive format yet lacked experience in the world of video game design, he teamed up with the studio and leaned into their expertise.

The mobile game for Android and iOS adopts an entirely black and white scheme that includes rich visuals and sounds to inform the experience. Fracter sets the scene with a character that splits into a light and a dark version and a "perilous quest to restore light to a darkened world."

Throughout the game, players will find themselves challenged by light-based puzzles, engaged by the soundtrack, reflecting upon themselves and able to choose their preferred mode of play with alternative control options.
Trend Themes
1. Thriller-style Mobile Games - Opportunity for game developers to create immersive and suspenseful mobile gaming experiences.
2. Black and White Visual Schemes - Potential for visual artists to explore unique and striking black and white aesthetics in various creative mediums.
3. Light-based Puzzles - Possibility for puzzle game developers to incorporate light-related challenges that engage players in interactive problem-solving.
Industry Implications
1. Mobile Game Development - Companies and individuals could capitalize on the growing demand for thrilling and immersive mobile games.
2. Visual Arts and Design - Artists and designers can experiment with black and white visual schemes to create captivating and thought-provoking works.
3. Puzzle Game Development - Developers can tap into the popularity of puzzle games by incorporating unique and innovative light-based challenges.

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