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Copenhagen Flames Partners with Energive to Tackle Taboos About Gaming

Copenhagen Flames, a Danish esports organization, has partnered with Energive in order to tackle common misconceptions about the gaming industry and young children. By allowing prominent individuals to freely communicate their own experiences with gaming and esports, Copenhagen Flames and Energive hope to inform the general population of the benefits and potential career paths presented for those interested in games.

Particularly, Steffen Thomsen and Michael Hertz, the founder and CEO of Energive and Copenhagen Flames, will discuss how in their youth, when they had problems in school or felt misunderstood by adults, gaming and esports were their go-to activities.

"We will work together to nuance the conversation about gaming and esports, where the unhealthy aspects of gaming aren’t the central subjects, but instead the unique properties of e.g., gaming communities and clubs are highlighted," commented Steffen Thomsen, CEO and Founder of Copenhagen Flames.
Trend Themes
1. Education Esports - Educational organizations are partnering with esports organizations to promote gaming as a potential career path and highlight the potential benefits of gaming and esports, such as promoting problem solving skills
Industry Implications
1. Education - There is an opportunity for educational institutions to partner with esports organizations to promote gaming as a potential career as well as utilizing gaming as an educational tool
2. Esports - Esports organizations are evolving beyond competitive gaming and into education and community building, highlighting the potential benefits of gaming beyond entertainment
3. Childhood Development - There is an opportunity for professionals in childhood development to promote the potential benefits of gaming, such as promoting problem solving skills and providing a sense of community, as well as properly addressing concerns about unhealthy gaming habits

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