Anatomically Incorrect Animals

The 'Things I Have Drawn' Series Transforms Drawings Into Reality

The 'Things I Have Drawn' series transforms a 6 year-old's artwork into lifelike, albeit anatomically incorrect, illustrations.

The child artist, Dom, draws anything from animals and cars to people. His dad then recreates Dom's exact drawings on photoshop to create lifelike versions of each creation. The creations are usually out-of-proportion and strangely shaped, but almost always have smiles. The cat has no neck, stick legs and a smile, whereas the bunny is a bit reminiscent of the killer bunny from 'Monty Python and the Holy Grail' with its white fur and red eyes.

The 'Things I Have Drawn' series hilariously illustrates children's portrayal of animals and objects, and shows that the creations are both amusing and a little bit terrifying.Photo Credits: designboom, boredpanda
Trend Themes
1. Child Artwork Transformations - Using technology to bring to life children's drawings can create new opportunities for interactive art experiences.
2. Anatomically Incorrect Illustrations - Embracing imperfection in art can lead to new avenues for self-expression and novelty products.
3. Child Creativity Spotlight - Encouraging and showcasing children's creativity can provide inspiration for adult creatives and contribute to children's cognitive development.
Industry Implications
1. Art and Design - The art and design industry can explore the potential of combining traditional drawing with digital technology to create new experiences and products.
2. Toy and Game - The toy and game industry can create products that showcase children's creativity and encourage imaginative play with unique and quirky designs.
3. Education and Childcare - The education and childcare industry can incorporate art and creative expression as an important aspect of children's cognitive and emotional development.

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