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Games Workshop's Warhammer 40K is Getting a VR Experience from Zero Latency

Games Workshop, the company most known for its 'Warhammer' franchise, announced that it teamed up with 'Zero Latency' to develop a Warhammer VR game in advance of 'Space Marine II.' Space Marine II is an upcoming game set in the Warhammer universe that focuses on the Space Marines, a powerful military force and one of the in-universe factions.

The VR game will allow players to explore a slice of the world of the Space Marines. The game features 120-degree field of view for immersive viewing angles, a free-roamable open world, a number of iconic Warhammer characters, and full 360-degree audio. Additionally, Zero Latency stated that the game is being developed on Unreal Engine 5 and is being rendered in 5k resolution, meaning every detail in the VR experience will be crystal clear.
Trend Themes
1. Free-roam VR Games - The development of a Warhammer VR game with a free-roamable open world suggests that more fully immersive VR experiences that allow players to move around and interact with their surroundings will continue to emerge.
2. VR Gaming Industry - The collaboration between Games Workshop and Zero Latency demonstrates the continued growth and innovation within the VR gaming industry as companies explore new ways to enhance the gaming experience.
3. Unreal Engine 5 - The decision to develop the Warhammer VR game on Unreal Engine 5 highlights the potential for other companies to utilize the advanced technology and capabilities of this platform for future VR games and experiences.
Industry Implications
1. Gaming - The development of a Warhammer VR game and continued growth of the VR gaming industry presents opportunities for gaming companies to expand their portfolios and create new revenue streams.
2. Entertainment - The immersive and interactive nature of VR games such as the Warhammer VR game indicates potential for new and innovative forms of entertainment and experiences beyond traditional gaming.
3. Technology - The use of advanced technology such as Unreal Engine 5 to develop VR games like Warhammer 40K demonstrates the growing intersection between technology and entertainment industries and the potential for further innovations in this area.

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