Music-Making Wearables

The SonicWear Somo Transforms Motions Into Music and Sound

Wearable tech has seen a massive boom in the past decade, but the SonicWear Somo is carving out a distinct niche as it gives users the ability to control sound with just their movements. Founded and co-designed by Lorette Faveri, the wearable device was inspired by Faveri's background as a professional belly dancer as well as her studies in art, design and wearable technology.

Designed to inspire collaboration and creativity in people, the SonicWear Somo utilizes wireless motion tracking to essentially turn the human body into a living instrument. Different movements elicit a myriad of tones as sounds are generated by body positioning and movement.

In addition to the wearable device, SonicWear also offers a series of workshops that allow all sorts of people to experience the SonicWear Somo. These workshops are open to anyone ages 3 - 12 and utilize the Ontario Dance Curriculum alongside the wearable to show how the body can create music.
Trend Themes
1. Music-making Wearables - The SonicWear Somo is creating a new category of wearables that allow users to control sound with their movements, turning the human body into a living instrument.
2. Wearable Tech for Creatives - The SonicWear Somo is inspiring collaboration and creativity by allowing artists and non-musicians alike to create and manipulate sound using their body movements.
3. Interactive Workshops - SonicWear's workshops, which utilize the SonicWear Somo in conjunction with the Ontario Dance Curriculum, are introducing a new type of arts education that combines movement and sound.
Industry Implications
1. Wearable Technology - The SonicWear Somo is carving out a distinct niche within the wearable tech industry, creating a new category of wearables focused on music-making and sound control through movement.
2. Music and Audio Production - The SonicWear Somo has the potential to disrupt the music and audio production industry by providing a new and unique way to create and manipulate sound using the human body as an instrument.
3. Arts and Education - SonicWear's workshops are disrupting traditional arts education by introducing a new type of curriculum that combines movement, technology and sound to create a fully interactive learning experience.

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