Language-Learning Card Games

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The 'Close Enough' Language Card Game Offers Educational Experiences

The 'Close Enough' language card game is an interactive pastime for small or large groups to help them have a fun time with one another, while also helping them to learn a new language. The game offers access to 35 languages thanks to 250 cards that are each paired with either a saying, a scenario or a sentence for players to learn.The translation for the words written are hidden and require players to try their hand at translating what's on the card.

The 'Close Enough' language card game pits players against one another to come out victorious when it comes to translating the most number of cards as possible with the loser having to prepare a random recipe.
Trend Themes
1. Interactive Language Games - Creating new educational games that offer a fun and engaging way to learn a new language
2. Multi-lingual Education - Expanding educational opportunities to offer languages beyond traditional options
3. Gamification of Learning - Incorporating game elements into education to make learning more fun and engaging for students
Industry Implications
1. Edtech - Opportunities to disrupt traditional education models through gamification and interactive language learning experiences
2. Language Learning - Developing new and innovative tools and game-based learning experiences for language learners
3. Game Development - Creating new educational games that offer a fun and engaging way to learn a new language and promote language learning

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