Sci-Fi Exploration Games

'In Other Waters' Places Players on a Massive, Awe-Inspiring Alien World

'In Others Waters' is a mysterious and gorgeous game that has players explore the depths of an alien ocean. Developed and designed by Gareth Damian Martin, this upcoming game balances narratives and meaningful relationships with a sprawling map. The game gives players the option to explore every inch of the alien depths and will present choices that affect the ultimate story of the game. Branching pathways connect the entire map and players can expect to lose themselves in the endless hours of exploration in the game.

Instead of playing as a sci-fi soldier or planetary colonist, In Other Waters puts players in the mind of an operator AI. The game does not focus on any forms of combat and instead pushes all efforts on charting and adventure. The goal of this exploration and charting is to ultimately make a rescue from this alien planet.

Supporting In Other Waters is a companion book entitled 'A Study of Gliese 667Cc.' The book is designed to accompany players on their journey and will provide background info on the creatures and environments in the game. The book is inspired by Wayne Barlowe's Expedition, Simon Stalenhag's 'Loop' and WETA The World of Kong: A Natural History.
Trend Themes
1. Exploration Games - The trend of exploration games allows players to immerse themselves in vast, uncharted worlds and discover new experiences.
2. Narrative-driven Games - Narrative-driven games like 'In Other Waters' offer players meaningful relationships and choices that shape the storyline, creating new opportunities for immersive storytelling.
3. Companion Books for Games - The rise of companion books, such as 'A Study of Gliese 667Cc' for 'In Other Waters,' enhances the gaming experience by providing additional background information and enriching the lore of the game world.
Industry Implications
1. Gaming Industry - The gaming industry can leverage the trend of exploration games to create captivating experiences that engage players in unexplored virtual worlds.
2. Publishing Industry - The publishing industry can explore collaborative opportunities with game developers by producing companion books that deepen the narrative and expand the fanbase of narrative-driven games.
3. Art and Design Industry - The art and design industry can contribute to the disruptive innovation opportunities presented by exploration games by creating visually stunning environments and creatures that bring the game worlds to life.

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