Game-Induced Illnesses

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Matteo Bittanti & Iocose's 'Game Arthritis' Photo Series is Seriously Scary

Don't stress, the conditions portrayed in Matteo Bittanti & Iocose's 'Game Arthritis' portraits aren't real. Yet. Matteo Bittanti & Iocose teamed together to create this collection of cringe-worthy photographs. The series shows several patients who all suffer from game-induced illnesses, including PlayStation thumb and Wiimote shoulder dislocation. Although these medical terms and conditions have all been imagined, the artists want audiences to question whether they could become a reality.
Matteo Bittanti & Iocose have made this photo series extremely believable. Each Game Arthritis photo is supplemented with supporting evidence of the patient's condition, including x-ray images and quotes from scientists. By making these photos so realistic, the artists are scaring viewers into questioning their technological habits.

Game Arthritis is a series which will definitely shock you out of picking up your PlayStation controller anytime soon.
Trend Themes
1. Virtual Reality Health Risks - Technology companies and healthcare providers may collaborate to mitigate health risks associated with the increased use of virtual reality devices and applications.
2. Digital Detoxification Programs - The health and wellness industry has a potential growth opportunity in providing digital detoxification programs to individuals seeking to limit their screen time and improve their overall well-being.
3. Gaming Addiction Intervention - The mental health industry can develop intervention strategies for individuals diagnosed with gaming addiction to prevent the development of game-induced illnesses and other negative health outcomes associated with excessive gaming.
Industry Implications
1. Technology - Technology companies can innovate in the development of virtual reality devices and applications by collaborating with healthcare providers to mitigate health risks and improve user experiences.
2. Healthcare - Healthcare providers can develop specialized services and treatment plans for individuals diagnosed with game-induced illnesses by incorporating new treatment modalities and strategies.
3. Mental Health - The mental health industry has an opportunity to develop interventions and programs designed to prevent the development of gaming addiction and other negative health outcomes associated with excessive gaming.

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