Sony Leads In Portable Tech

PS3 Records TV

Sony has unveiled a new device that records digital TV signals to the hard drive of Play Station 3s. This turns the PS3 into a type of digital video recorder like TIVO or SKY's 'mySky' personal programme recorder. Much as the PS2 eliminated the need for a DVD player, the PS3 looks to eliminate the need for multiple devices. What's even more interesting is that you can beam the content wirelessly from the PS3 to your PSP, giving you a constant stream of the content you love on your PSP, making it a more desirable devise. The two products complement each other well and provide a very attractive portable TV/Video device.

Just like forward-thinkers played with early MP3 players long before the birth of Apple's iPod, a growing number of people are downloading and playing videos on portable players. Yet no company has come up with an easy solution for the mainstream. Apple looked to be doing so with Apple Tv, but until they introduce TV recording into their product, Sony seem to be taking the lead.
Trend Themes
1. Streaming TV - The trend of streaming TV content to portable devices like PSPs creates opportunities for companies to develop innovative solutions for on-the-go entertainment.
2. Consolidated Devices - The trend towards consolidating multiple functions into a single device, seen with Sony's Play Station 3, opens up opportunities for disruptive innovation in the portable tech industry.
3. Wireless Connectivity - The trend of wirelessly connecting devices, such as streaming content from the PS3 to the PSP, presents opportunities for companies to develop innovative ways to enhance user experiences and convenience.
Industry Implications
1. Portable Tech - The Portable Tech industry can capitalize on the trend of consolidating multiple functions into a single device by developing innovative products that offer a wide range of entertainment options.
2. Streaming Services - The Streaming Services industry can take advantage of the trend of streaming TV content to portable devices, by creating user-friendly platforms that offer a wide selection of on-the-go entertainment options.
3. Consumer Electronics - The Consumer Electronics industry can explore disruptive innovation opportunities by focusing on wireless connectivity between devices to enhance user experiences and convenience.

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