Montessori-Inspired Coding Toys

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The 'Tangiplay' Coding Learning Toys are for Users Four and Up

The 'Tangiplay' coding learning toys have been developed as a Montessori-inspired range of solutions for children that will help them to get started with STEM education as early as possible.

Developed with kids aged four and up in mind, the toys work by offering children more than 120 puzzles to play with on their choice of tablet. The gameplay is intended to be easy at first and will slowly ramp up the difficulty to ensure children don't get overwhelmed or frustrated too quickly as they play.

The 'Tangiplay' coding learning toys feature replaceable emoji-inspired faces that can be swapped out by kids to help them convey their feelings or even to help create a storyline for their mini robot.
Trend Themes
1. Montessori-inspired Coding Toys - Opportunity to create more Montessori-inspired coding toys for young children, combining education and play.
2. STEM Education for Young Children - Opportunity to develop more STEM education toys for children as young as four, introducing them to coding and problem-solving skills.
3. Interactive Learning on Tablets - Opportunity to create interactive learning toys that can be used on tablets, providing a fun and engaging way for children to learn coding and problem-solving.
Industry Implications
1. Toy Manufacturing - Opportunity for toy manufacturers to create and market Montessori-inspired coding toys for young children.
2. Educational Technology - Opportunity for educational technology companies to develop interactive learning toys for tablets that promote STEM education.
3. Child Development - Opportunity for child development companies to create coding toys that help children develop problem-solving and critical thinking skills at a young age.

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