Cloud Gaming Performance Testing

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EA Launched a Beta Program for Its Cloud Gaming Service

EA recently indicated that it launched a closed beta trial of its cloud gaming service, titled Project Atlas. The closed beta program is available to anyone with an EA Origin account. The beta testing phase will begin and will run for a total of two weeks. EA's cloud gaming service will run four different games, including 'FIFA 19,' 'Titanfall 2,' 'Need for Speed Rivals,' and 'Unravel.'

EA's Chief Technology Officer, Ken Moss, indicated that the beta program will be used to asses latency and jitter within the games. Moss also stated that the company will be using information from AWS, as well as the public cloud, to ensure game performance. Additionally, Moss outlines how as time goes on EA titles will be compatible with a wider range of devices.
Trend Themes
1. Cloud Gaming Services - The beta launch of EA's Project Atlas highlights the potential for cloud gaming services to increase accessibility and performance for gamers.
2. Performance Testing - EA's focus on assessing latency and jitter through its beta program showcases the importance of performance testing in the gaming industry.
3. Device Compatibility - EA's plans to make its titles compatible with a wider range of devices highlights the trend towards increased device accessibility and compatibility in the gaming industry.
Industry Implications
1. Gaming - EA's launch of Project Atlas and focus on improving performance and accessibility within its cloud gaming service highlights innovations opportunities in the gaming industry.
2. Cloud Computing - The use of cloud computing to enhance gaming performance and accessibility continues to showcase disruptive innovation potential for the cloud computing industry.
3. Technology - The intersection of gaming and technology through cloud gaming services presents opportunities for innovation in both industries.

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