Gamified DTC Vitamin Apps

The Care/Of App Gamifies the Process of Wellness

After its establishment, Care/Of successfully disrupted the wellness industry by offering customizable, individualized and aesthetically pleasing vitamin deliveries for a contemporary consumer. Now, the direct-to-consumer wellness brand is taking this one step further through gamifying the process of taking vitamins with an engaging smart phone app. The eponymous app enables a consumer to track their progress, and earn rewards for taking their vitamins daily. Consumers who consecutively track their daily process will earn points, which can be exchanged for some real world rewards, like free or discounted rates, in addition to other perks.

This tool is both handy and rewarding, offering the consumer an app that effectively gamifies the mundane process of taking one's daily vitamins.
Trend Themes
1. Gamification of Wellness - Opportunity for businesses to gamify the process of engaging in wellness activities.
2. Personalized Vitamin Deliveries - Opportunity for businesses to offer customizable, individualized and aesthetically pleasing vitamin deliveries.
3. Smartphone-based Health Tracking - Opportunity for businesses to develop apps that allow consumers to track their health and earn rewards.
Industry Implications
1. Wellness - Opportunity for wellness brands to incorporate gamification and tracking into their product offerings.
2. Vitamin Delivery - Opportunity for businesses to disrupt the vitamin industry by offering personalized and visually appealing deliveries.
3. Mobile App Development - Opportunity for businesses to specialize in developing health-tracking apps with a gamification element.

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