Gamified Fitness Wearables

The Bandai Vital Hero Wearable Makes Fitness Fun for Kids

The Bandai Vital Hero wearable is a product for kids to help encourage them to get active by incorporating a gamified user experience.

The wearable features a relatively compact design, but hides advanced technology inside to capture data related to working out and daily training. The wearable will provide the user with daily missions to complete, which will in turn help to train their digital monster. Players can battle one another by connecting their DIM card to their opponents watch or wirelessly over an NFC connection.

The Bandai Vital Hero wearable offers 10 different monsters to choose from, which users can train to the highest level by getting active. The device takes a gamified approach to fitness and could encourage kids to get more active this summer.
Trend Themes
1. Gamified Fitness Wearables for Kids - Opportunity for companies to integrate gamification into wearable technology for children, making fitness fun and encouraging healthy habits from a young age
2. Nfc-enabled Fitness Wearables - Opportunity to incorporate near field communication (NFC) technology into fitness wearables, allowing users to connect and compete with others wirelessly
3. Personalized Fitness Training Through Wearables - Opportunity to leverage wearable technology to create personalized training programs that adapt to users' fitness levels and goals
Industry Implications
1. Fitness and Wearable Technology Industry - Opportunity to further develop and design fitness wearables and technology that incorporates gamification and personalized training for children and adults
2. Video Game Industry - Opportunity to create video games that integrate physical activity and health into gameplay, providing a more engaging gaming experience
3. Children's Toy Industry - Opportunity to develop and market toys that promote physical activity and healthy habits, utilizing gamification and wearable technology

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