User Created Xbox 360 Games

Microsoft Wants Users to Get Creative

Microsoft is setting the stage for users to create the next Xbox 360 games. Journalists are interpreting the move as a strategy alike that of Facebook and Youtube.

When Facebook opened up its API platform, the world became flooded with creative games and applications. Perhaps this sort of innovation could inject new life into the Xbox 360, much needed in the presence of the Sony PS3 and Nintendo Wii.

This isn't the first time that Microsoft tried getting users to create games. In 2006, the company launched XNA, a platform of tools for consumers to create games for Xbox 360 and Zune devices. At the time, the strategy didn't result in much success.

The new platform will be an extension of XNA, but provide a more comprehensive set of tools and marketing platform. For a $99 / year membership, consumer developers can get access to the platform AND a share of the revenue.

Chris Satchell, the Xbox 360 CTO, told Reuters, "Not only are we democratizing game development with Xbox Live Community Games later this year, but we're creating an opportunity for aspiring developers."

A new online store, specifically for user created Xbox 360 games, will be launched this fall.

Here's one example of an XNA developed game:



Trend Themes
1. User-created Games - More companies could offer platforms for users to create their own games, resulting in innovative and diverse gaming experiences.
2. Democratized Game Development - Facilitating the creation and distribution of user-made content can provide opportunities for aspiring developers and inspire creative innovation.
3. Community-driven Gaming - Giving users the tools and resources to develop games and connect with other players could create a more engaged and invested gaming community.
Industry Implications
1. Video Games - The gaming industry could benefit from platforms that promote user-generated content and offer new opportunities for developers and players.
2. Technology - Innovative tools that empower users to create and share their own content could disrupt the tech industry and provide new revenue streams.
3. Entertainment - The entertainment industry could explore opportunities for community-driven content creation and foster engaging user experiences across various mediums.

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