Chinese Campus Connection Apps

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The TataUFO App Matches Students From Chinese Universities

TataUFO is a Chinese-made social networking app that is specifically targeted towards college and university students.

The app was dreamed up by Brian Hyeon-woo Cheong, a South Korean student who studied at Guanghua School of Management at Peking University in Beijing. Cheong set up the app to facilitate social networking on campus. The app is now available to students at Peking University, Tsinghua University and Renmin University. What makes this app appealing is the fact that it offers friend matchmaking and recommendation features. The app has gone on to grow in popularity to the point that it has attracted big-time investors including SkyChee Ventures and Lightspeed Venture Partners.

Much like Facebook, the TataUFO social networking app was born in campus but its popularity could see it eventually open up to non-student users.
Trend Themes
1. Social Networking Apps for Students - The trend of creating social networking apps specifically targeted towards college and university students presents opportunities for disruptive innovation in the education technology industry.
2. Friend Matchmaking and Recommendation Features - The trend of incorporating friend matchmaking and recommendation features in social networking apps provides opportunities for disruptive innovation in the social media industry.
3. Expansion of Campus-based Apps to Non-student Users - The trend of campus-based apps like TataUFO expanding their user base to include non-student users suggests disruptive innovation opportunities in the mobile app industry.
Industry Implications
1. Education Technology - The education technology industry can leverage the trend of social networking apps for students to develop innovative solutions that enhance connectivity and engagement in the learning process.
2. Social Media - The social media industry has the potential to disrupt the market by incorporating friend matchmaking and recommendation features in their platforms, fostering deeper and more personalized connections among users.
3. Mobile App - The mobile app industry can explore the trend of campus-based apps expanding their user base to non-student users, creating new experiences and services that cater to a diverse audience.

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